RUN & SHOOT DEFENSE
I. BASIC THOUGHTS:
A) ONE PLAY AT A TIME (NO D&D)
B) THEY WILL MOVE BALL (KEEP OUT OF EZ)
C) POISE & SUDDEN CHANGE
D) MATCH THEM ATHLETICALLY
E) PLAYERS EXCITED ABOUT “CHESS GAME”
F) PRIDE IN OUR SCHEME
II. EDUCATE PLAYERS:
A) GREAT RESPECT FOR IT
B) EACH ONE DIFFERENT
C) YOU WILL HAVE TO STOP IT
D) BIG PLAY OFFENSE (RELIES ON BIG WR SPLITS)
E) REALLY SIMPLE
F) FIGURE OUT WHAT YOU MUST STOP
1. FB: DRAW, TRAP, SUPER SCREEN
2. QUICK SCREEN TO WR (NEED “SPY” ON IT)
3. COVER 3 ROUTES AND/OR COVER 2 ROUTES.
NOTE: OUR BASIC PERSONNEL GROUPING WILL BE 3 (DLM) – 2 (Lbers) – 6 (DB’S). WE WILL BRING 7 & PLAY COVER 0, OR, DROP 8 & PLAY COVER 2 OR COVER 3). WE WILL PLAY MORE MAN THAN ZONE BECAUSE WITH THEIR WIDE SPLITS – ZONE COVERAGE BECOMES ESSENTIALLY MAN ANYWAY. DISGUISE THESE DEFENSES TO LOOK THE SAME.
III. APPROACH TO PRACTICE:
A) SCOUT SQUAD EXCITED
B) WHAT IS YOUR ROLE? (TEAM DEFENSE)
C) PRACTICE EVERYTHING NO HUDDLE
D) PRACTICE BLITZ (THEY CAN’T WORK VS. IT)
E) DEVOTE ENTIRE PERIODS TO SPECIFIC PLAYS (10 MINUTES FOR EACH)
F) ZONE ROUTES SIMPLE
